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Friday, July 9, 2010

PC Game Review : Batman Arkham Asylum

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You've heard of Batman no doubt, but if you don't read comics, it's conceivable that you might be unfamiliar with Arkham Asylum. The iconic psychiatric hospital is essentially Gotham City's Alcatraz, and it has housed just about every villain Batman has ever tangled with at one time or another. Now, thanks to Eidos and developer Rocksteady, Arkham is also the setting for a great third-person action game in which the lunatics take over the asylum and only you can stop them. As Batman, you not only get to go toe-to-toe with thugs in fast-paced punch-ups, but you also employ satisfying stealth tactics, play with great gadgets, solve some remarkable riddles, and do a decent amount of detective work. In short, you get to do all of the things that you want to when you don a Batman costume in a game, provided you weren't hoping to get behind the wheel of the batmobile. 



Because just about everything else needs to be unlocked, the first time you boot up Batman: Arkham Asylum, your first port of call (after creating or logging into a Games for Windows Live account so that you can save your game) will inevitably be the Story mode. Here, you learn that Batman has captured Joker, and as the lengthy intro sequence plays out, you see him being returned to the asylum under Batman's watchful eye. Joker doesn't seem at all perturbed by his predicament, and it quickly becomes apparent that he has deliberately allowed himself to be captured as part of a grand plan that involves taking control of Arkham Island and throwing a party there with Batman as the guest of honor. Clearly it's a trap, but as Batman (and as someone who demands more than two minutes of gameplay before the credits roll), you just can't walk away from it.
As you take the controls, Arkham Asylum wastes no time throwing you into the thick of the action. Almost immediately, you're rushed by a few of Joker's goons and encouraged to knock them out using both basic attacks and counters. Both the Xbox 360 controller and mouse-and-keyboard control schemes work very well, though the latter occasionally demands a bit more dexterity to perform certain actions. You're free to move between the two options on the fly though, and the onscreen prompts for context-sensitive controls change accordingly. Using just two buttons on your mouse or controller, you can perform a huge number of moves from Batman's superbly animated repertoire, and it isn't at all difficult to string together combos worthy of Hollywood's finest fight coordinators. That's because for the most part, at least early in the game, combat requires you to do little more than mash the attack button and then hit the counter button anytime you notice an enemy with an "I'm about to attack you" icon above his head. None of the thugs that you encounter pose much of a threat individually, but you rarely encounter fewer than three or four of them at once, and often, you'll be up against six or more. Furthermore, the vanilla thugs are joined by enemies with knives, cattle prods, and guns later on, who force you to raise your game and incorporate stun attacks and evasive rolls into your deadly dance routine. Boss battles against supervillains like Scarecrow and Harley Quinn are definitely among the game's highlights, though it's a little disappointing that there aren't more of them. One supervillain in particular makes a number of appearances, but you never actually get to fight him.
The combat in Arkham Asylum never gets overly complicated, though the number of moves and attacks at your disposal increases quite dramatically as you progress through the Story mode, earn experience points, and subsequently spend those points on acquiring new combo moves and gadgets. Throws, takedowns, and even batarang attacks can be incorporated into your combos this way, but you never need to press more than two buttons simultaneously, and the timing of your moves doesn't have to be particularly precise. Fighting against mobs of up to a dozen enemies or so is a blast, and while they're not smart enough to all just jump on you at once, they're not stupid either. Given half a chance, thugs will pull pipes from walls to attack you with, pick up boxes to throw at you, and recover weapons from fallen colleagues. Fortunately, there's one weapon that your foes seem blissfully unaware of but which Batman is incredibly comfortable with: the environment.
Your surroundings don't always have a role to play in combat, but during large set piece encounters (many of which can be replayed against the clock in Challenge mode), using them to your advantage is practically a requirement. Picture this: You walk into a large room where eight gun-carrying enemies have been instructed by Joker to keep an eye out for you. You can't leave the room until every single one of them is unconscious, and going toe-to-toe with them isn't an option because--at least as far as this game is concerned--bullets are Batman's kryptonite. What do you do? Job one is to stay out of sight, which can often be accomplished by crouching atop gargoyles mounted high on the walls that, while an unusual interior design choice, make near-perfect hiding spots from which to survey the scene using your X-ray-like detective vision. From a vantage point like that, you can perform glide kicks to swoop down and floor enemies passing nearby, perform awesome "inverted takedowns" to grab guys as they pass directly beneath you and leave them hanging on ropes for their comrades to see, and throw batarangs that serve a number of useful purposes. Or, if you need to move, you can use your grapnel gun to zip to another location. Just be sure to suspend your disbelief as you do so because you're invisible to the enemy when you're in transit.
Once you've thinned your number of enemies a bit, it's safer for you to move around on the ground, and that's when you can really start to use the environment to your advantage. You can rig explosives to bring walls and ceilings down on top of enemies, crash through windows and ceilings, hide in floor grates and emerge directly behind unsuspecting enemies, and, well, you get the idea. All of these actions can be performed quickly and easily, but that doesn't make them any less satisfying when they work.
The reactions of enemies who know that their colleagues are being picked off one by one adds massively to the feeling that you're playing as a bona fide superhero. As their numbers diminish, enemies become visibly more scared--they start to move around in pairs rather than individually, press up against walls and lean around corners, and ultimately get so panicked that they fire a shot anytime they turn a corner. Listening to their superbly voiced conversations clues you into their state of mind as well. Initially, your enemies will be quite bold, loudly making threats and musing on how famous they're going to be for killing you. But as the odds gradually shift in your favor and Joker taunts them, they exude less and less confidence--ultimately sounding like they're resigned to their fates and might start crying at any moment. 

The quality of the voice acting never falters for a second in Arkham Asylum, and while Mark Hamill's Joker is unsurprisingly a standout, there are great performances from other characters too. Listing them here would be to risk spoiling elements of the story for you, particularly where the other villains are concerned. You just need to know that every character in the game is well written, well voiced, and often well worth listening to--whether it's a supervillain, a thug, an ally, or a lowly security guard.


One character that you definitely want to listen to carefully is Edward Nigma, also known as Riddler. That's because there are no fewer than 240 "riddles" for you to solve on Arkham Island, and doing so not only earns you a good number of experience points but is also the only way to unlock character bios, character trophies (detailed character models that you can examine and admire at your leisure), and Challenge mode maps. The riddles come in a number of different flavors, many of which don't involve riddles at all, and the one thing that they all have in common is that they're rewarding to solve. For example, finding hidden patient interview tapes or chronicles of Arkham affords you additional insight into the asylum's history and inmates, while cracking a cryptic clue to locate an item that you need to take a photo of might make you feel smart and, if you're lucky, earn you enough experience points to purchase your next upgrade. The best of the proper riddles are those that lead you to photograph question marks painted around the island, which doesn't sound very interesting until you realize that these question marks can only be seen using detective vision from very specific locations. That's because these elusive punctuation marks are painted in two parts at different locations that are often quite far apart, so the solution requires you to find both parts and then figure out where to take the photo from so that they line up perfectly. It's clever and compelling stuff, though it does encourage you to spend more time than you'd probably like in detective vision mode.
In fact, it's likely that you'll spend a good portion of your time with Arkham Asylum in detective vision mode even if you're not looking for hidden question marks. In regular vision mode, you just get to see that this is a great-looking game with superb animation, excellent lighting, and impressive attention to detail. But when you switch to detective vision, you can immediately spot destructible surfaces, more easily locate hidden items, and spot enemies through walls. You can even tell at a glance which of those enemies have guns and which don't because they're colored differently. It's unfortunate that the predominantly blue-with-white outlines vision mode is so invaluable because, while it's an interesting look, it's akin to reading a black-and-white photocopy of a beautifully colored comic book.


If you're a fan of Batman comic books, you should feel very at home in Arkham Asylum. There are plenty of nods and winks to inmates who don't actually appear in the game, and even some of the minor characters have neat backstories that are faithful to their previous, infrequent appearances in comics. You shouldn't feel intimidated if you're not that familiar with Batman, though, because the game does a great job of giving you all of the information you need, as well as plenty that you don't. For example, taking the time to read prominent character Harley Quinn's bio and listen to her patient interviews offers valuable insight into her motivations that might add to your enjoyment of the game, while unlockable information on such characters as Prometheus, Calendar Man, and Humpty Dumpty just adds a little flavor.
More significant unlockable content comes in the form of eight challenge maps, which come in regular and extreme difficulties for a total of 16. The maps are based on areas that you visit in the Story mode, and the challenges are split 50/50 between purely combat-oriented sequences and stealth-based "Predator" gameplay. In the former, you're pitted against four increasingly tough waves of enemies and score points for performing combos, avoiding taking damage, executing ring outs, and using a variety of different moves. In the latter, you're dropped into a level where every enemy has a gun and your goal is to take them all down as quickly as possible. The twist is that to earn a respectable position on the online leaderboards (which you need a Games for Windows Live account to access) in the Challenge mode, you also have to earn medals, and in order to do that, you have to deal with some of your enemies in very specific ways. During a stealth challenge, for example, earning the maximum possible three medals might require you to perform a silent takedown from behind and an inverted takedown, as well as pull an enemy down from a walkway while hanging from a ledge.


The medals get even more demanding in extreme challenges, where you need to knock guys out while crashing through windows, pull floors out from underneath multiple enemies, and even cause three different walls to fall on three different thugs simultaneously. In regular stealth challenges, the wall-mounted gargoyles are your best friends, but on extreme maps, all of the gargoyles are booby-trapped to blow up shortly after you land on them. Robbed of these safe vantage points, you have to spend a lot more time moving around on the ground, which--because you have detective vision--you can do without needing to stop and peek around every corner. Stealth gameplay is almost never this fast-paced or action-packed, and it's rarely this fun.
Regardless of whether you're getting sucked into the Story mode or competing for high scores in the Challenge mode, Batman: Arkham Asylum does an outstanding job of letting you be Batman. Everything about this game--the impressive visuals, stirring soundtrack, superb voice acting, fiendish puzzles, hard-hitting combat--feels like it has been lovingly crafted by a development team that's both knowledgeable and passionate about the source material. Miss out on this one and the joke's on you.

Iran: woman 'adulterer' will not face stoning

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As a campaign to save the life of an Iranian woman gathers pace, Channel 4 News learns the woman will no longer be stoned to death but still faces the death penalty.
Warning: the accompanying report by Jonathan Miller contains disturbing images

Sakineh Mohammadi-Ashtiani, 43, was convicted of adultery in 2007 and sentenced to death by stoning.
The British government, human rights organisations and celebrities joined a campaign to save her after her son, 22-year-old Sajad Ghader-zade, risked his own safety to send out an impassioned plea for help, saying there was "no justice" in his country.


The Iranian Embassy in London has confirmed to Channel 4 News that she will no longer face the death penalty by stoning, but said she was still sentenced to death by other means.
Iranian Embassy statement:
"Considering the statements made by the Foreign Office Minister Alistair Burt on an Iranian national, Mrs Sakineh Mohammadi Ashtiani, and her execution, hereby this mission denies the false news aired in this respect and notifies the Ministry that according to information from the relevant judicial authorities in Iran, she will not be executed by stoning punishment.


"It is notable that this kind of punishment has rarely been implemented in Iran and various means and remedies must be probed and exhausted to finally come up with such a punishment.


"It should be added that the stoning punishment has not been cited in the draft Islamic Penal Code being deliberated in the Iranian Parliament.


"The Embassy of the Islamic Republic of Iran highly recommends that news and reports should not be taken for granted and considered a reliable source of information for official statements or misjudgements."
In a letter obtained by Channel 4 News, Mr Ghader-zade wrote: "I, as an Iranian citizen who has not succeeded to get an audience with your office, to you [Ayatollah Larijani], the head of the judiciary, who through the TV networks day in and out announces that justice must prevail and the officials guilty of misconduct will be punished, say that there is no justice in this country, and your justice is only as just as the misconduct of judges of the country who are not corrected by you. I ask you: has justice been served in my mother's case?"
He added: "My mother and I are asking the people of the world to help us, and are deeply grateful for what has been done thus far."
What is death by stoning?
The prisoner is buried either up to his waist (if male) or up to her shoulders (if female) and then pelted with stones by a crowd of volunteers until obviously battered to death. Under the terms of most fundamentalist courts, the stones must be small enough that death cannot reasonably be expected to result from only one or two blows, but large enough to cause physical harm. The average execution by stoning is extremely painful, lasting at least 10 to 20 minutes. (Tom Head, author of Civil Liberties: a beginner's guide)
Foreign Office Minister Alistair Burt had earlier warned if the execution went ahead, it would "disgust and appal the watching world".
"Stoning is a medieval punishment that has no place in the modern world," he said.
"The continued use of such a punishment in Iran demonstrates a blatant disregard for international human rights commitments which it has entered into freely, as well as the interests of its people."
Nadya Khalife, Middle East women's rights researcher at Human Rights Watch, told Channel 4 News: "International pressure is needed. Advocates within the country are not allowed to put pressure on, or they are not getting anywhere.


"I hope this campaign has some effect on the Iranian judiciary to save this woman's life. Death by stoning is always cruel and inhuman. But this case is particularly abhorrent."


Read more
Celebrities including Robert Redford, Emma Thompson and Colin Firth had backed the campaign to save Ms Mohammadi-Ashtiani, who had already been in prison for five years and received 99 lashes for having an illicit relationship - something she had denied.
She was convicted in 2006 of having had an “illicit relationship” with two men. She did confess at the time, but under duress and has since retracted the confession.
Her case was later reopened during the trial of a man accused of murdering her husband. She was convicted of adultery while being married by three of the five judges, despite her earlier conviction and punishment, and sentenced to death by stoning.
The three judges who found her guilty did so on "the knowledge of the judge" rather than hard evidence, a quirk in Iranian law which allows judges to make their own subjective determination on whether a person is guilty even in the absence of evidence in morality cases.
Her death sentence was confirmed by the Supreme Court on 27 May 2007.
Her case has been sent to the Amnesty and Clemency Commission a number of times, but her request for clemency was rejected on all occasions. She is being defended by one of the most prominent human rights lawyers in Iran, Mohammed Mostafaei.
Human rights organisations including Amnesty International had been campaigning on her behalf, with global demonstrations planned, along with appeals for help on Twitter.
David Miliband, candidate for the Labour leadership and shadow foreign secretary, tweeted: "I've signed this petition to stop this cruel and barbaric execution by stoning of Sakineh in Iran."
Amnesty International told Channel 4 News Iran had already executed 126 people this year, despite being a party to the International Covenant on Civil and Political Rights, which requires even states that have not yet abolished the death penalty to restrict its use to "the most serious crimes".
Punishment by stoning explained
Under Iran's penal code, adultery is a "crime against God" for both men and women. It is punishable by 100  lashes for unmarried men and women, but married offenders are sentenced to death by stoning under Article 83.


Adultery must be proven either by repeated confession by the defendant, or the testimony of witnesses - four men or three men and two women. However, the law also allows judges in "hodud", or morality, crimes such as adultery to use their own "knowledge" to determine the case in place of direct evidence. This happened in Ms Mohammadi-Ashtiani's case.


The penal code is also specific about the manner of execution and types of stones which should be used. Article 102 says men should be buried up to their waists and women up to their breasts, and Article 104 states that the stones used should "not be large enough to kill the person by one or two strikes; nor should they be so small that they could not be defined as stones".
An Amnesty International spokesman told Channel 4 News that 11 people, eight women and three men, are awaiting stoning in Iran. There may also be more people under sentence of stoning, which the organisation is trying to confirm.
Since 2006, at least six people have been executed by stoning - five men and one woman.
Three others sentenced for adultery were eventually executed by hanging.  
However, 15 people have been saved from stoning - two men and 13 women - largely by the efforts of human rights activists
15 people have been saved from stoning - two men and 13 women, largely by the efforts of human rights activists and lawyers.

Earn $2 for Every Referral

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A program paid to read (paid by only reading) entered into a referral contest. Referral contest was held in order to launch the program paid to read this on August 1, 2010. You will be paid at $ 2 (two dollars) each took one person to join. Wish List is similar to PayPal instead? However, the amount of bonuses given two-fold greater than PayPal Wish List is equal to $ 2.

You have less than a month time to invite your friends to join as a member in this program. Imagine if you could invite 50 people just to this program. Dollar amount you get is for $ 100 ($ 2 x 50 people). Not big enough? In addition, you also get a bonus of $ 10 so you do registration to this program. It can only list money $ 10.

Not just by referring people to join or register, you can also get paid money to the program to read them when they opened in August. You just read an article every day and every article you read, you'll be paid. Apart from the articles you read, you also get a bonus from the article that reads the person you invite to join (your referrals). As the following description of your revenue assumptions in the program paid to read this.

You behasil invite 50 people to join. You've mendapatakan $ 2 x 50 people = $ 100. Plus a signup bonus of $ 10, then your income amounted to $ 110. That's for just a referral contest.

If after the program paid to read opened and you and your referrals active reading this article then your monthly income potential can be assumed as follows:
Every day you read the 500 articles then your income is $ 1 per day. Then you also read the 500 referrals the article. Revenue from such referral is $ 10. So your total income is $ 11 per day. In a month you can mendapatakn income of approximately $ 33. Quite a lot not to add money into your pocket?

However, you need to know, this program is a program that had just opened. So pay unproven or no evidence of payment from the program. However, I think it would not hurt to try. Toh is no charge to register. Quite a list and get a bonus of $ 10. Then invite others to join. Any one person who joins, you get $ 2.

This program payments made through PayPal. If you do not already have a PayPal account, please create a PayPal account first. Can guide you read in the article how to register a paypal.

How do I follow this program? Here's how to sign up pay per lead programs are:

   1. Click here to go to the website pay per lead this program. You are free meilih become my referrals or not. However, it never hurts to be my referral. Your earnings will not be deducted if a referral to me.
   2. After that, click the button Click here to register and get $ 10 bonus for registering.
   3. Sign Up button next yard, enter your desired username and your email. After that click the Register button. An email will be sent to your email containing your Username, Password and a link to login to your account.
   4. Open your email, record your username and password, then click the login link to log into your account.
   5. At the login window, enter your username and password. Then click login.
   6. Are at an account, you can find a referral link that will be used for referring people to join, signup bonus, the total referrals, income from referrals, and promotional banners that you can use to promote to invite others to join.
   7. If you want to change the password, you can enter a new password in the input provided at the bottom of the page. Enter the new password 2 times and click the Update Profile.

Once completed to register and get a referral link, it's time you invite others to join. The more people participate, the more your income. Remember the contest this referral only till July 31, 2010. So do not wait anymore. To register yourself and take as many others to join. Get $ 2 (Two Dollar) each to invite friends to join.

Obama’s Lincoln Moment

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There must be, in the glaring light of an anxious, heat-stinging summer, an image or two from the past appearing in President Obama’s White House.


As Abraham Lincoln had an Army of the Potomac that looked inert under Gen. George McClellan, Obama has an economy stalled and troubled, and two wars, one now branded as the nation’s longest, its outcome never more uncertain.
Abraham LincolnAlexander Gardner Abraham Lincoln

Where to advance? Where to retreat? Who to fire? Who to hire? The general of the one conflict, in Afghanistan, has been removed, as was McClellan by an impatient president. But the other campaign, the one to resurrect an economy ruined by debt and unregulated greed, seems intractable.

The country is divided, with no common purpose other than revulsion at things disliked — oil in the ocean, Wall Street in its excess — and, for diversion, a man who storms a hot-dog-eating contest.

What divides us now, blue states and red states, the recovering cities and the never-going-to-rebound cities, is nothing, of course, compared to that 1860s war over America’s original sin.

But history always leaves some valuable clues along the roadside. In Afghanistan, the way out has to begin with the general who is now way in, perhaps the only public figure to emerge from the Bush years with his reputation for competence intact. Gen. David H. Petraeus took command over the 4th of July holiday, saying “we are in this to win.”

The general’s words barely made the mid-sections of the newspapers and back ends of the broadcasts during a news-free period. At the same time, in small type and with few mentions, were the latest to die in that war — Kristopher Chapleau, 101st Airborne, from LaGrange, Ky.; Ryan Grady, 86th Infantry, from Bristow, Okla.; and David Wisnieski, Air Force, from Moville, Iowa.

In case any of us have forgotten, these dead soldiers seem to hail disproportionately from rural and small-town America. Their friends and family might ask Michael Steele, the Republican Party chairman, if they died in “a war of Obama’s choosing,” as he said. If the Democratic party leader had said such a thing publicly, he would be called a coward, or even a traitor, by the loudest voices in Steele’s party.

The more level-headed critics look at Afghanistan, which the United States stormed into nine years ago to root out Al Qaeda, and see something closer to a civil and tribal war. The fragile society we are fighting for has yet to show that it’s ready take control of its destiny. And the most violent elements in that region, the religious nihilists whose aim is to deny human nature and love of music, beauty, pleasure — or even something so simple as allowing a girl to attend school — have fled to a lawless region of Pakistan.
General David H. PetraeusMajid Saeedi/Getty Images Gen. David H. Petraeus at a ceremony in Kabul on July 4, 2010.

If Petraeus is to become Obama’s Ulysses S. Grant, he needs something to fight, something visible and full-dimensional. There is no standing army among the cave-dwelling and night-moving Taliban.

Obama has set a deadline, subject to much debate, to begin withdrawing troops by July of next year. But a mere passing of calendar months cannot do for the people of Afghanistan what they will not do for themselves. A transplant of motivation must take place, something even a highly regarded American general and his army cannot do.

The other big stall, the economic Army of the Potomac, will not respond to deadlines or firing generals. The Republican governing philosophy of a criminal deregulatory environment drove the economy into a ditch. And when they put more than a trillion dollars worth of wars on the credit card, they left future administrations with few options.

The Democratic ideas, guided by a belief that government stimulus would be worth the risk of further running up the deficit, have not sufficiently jolted the sick American economy back to life. For a while, it looked like the Obama injections of federal money were working. As of mid-April, the administration was on a pace to create more jobs in a year than Bush created in eight years. The stock market at that time was up 70 percent over 13 months. Overall tax bills were the lowest in 50 years, according to the nonpartisan Tax Foundation.

But then, just as quickly, the economy lost its loft, and Obama could only point to what he prevented, and meekly ask to stay the course. Even if the stimulus averted another Great Depression, that is a tough sell, for the public will never give a leader credit for preventing something from happening.

Job creation has now slowed to a crawl. At the current pace, it could take 10 years just to replace the jobs lost during the recession, lending credence to the idea that the boom years were all a historic aberration; the new normal is bleak.

Over the last decade, two opposing theories have been put in play, and neither has succeeded. Is there a third way? The stalled economy, kicked by both parties, has to move, on its own force. But how? Obama still hasn’t found the source.